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Game Programming in C++: Creating 3D Games – PDF

eBook Details

  • Author: Sanjay Madhav
  • File Size: 26 MB
  • Format: PDF
  • Length: 525 pages
  • Publisher: Addison-Wesley Professional; 1st edition
  • Publication Date: March 28, 2018
  • Language: English
  • ASIN: B07B2ZG8V4
  • ISBN-10: 0134597206
  • ISBN-13: 9780134597201, 9780134597317

Original price was: $28.00.Current price is: $9.00.

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About The Author

Sanjay Madhav

Creating 3D Games with C++ (PDF) is a practical guide that teaches how to program 3D video games in C++. The programming language remains critical in many leading game development studios for maintaining and improving their games. This eBook is modeled on the game programming courses of tech guru Sanjay Madhav at USC. It’s easy, fun, practical, hands-on, and comprehensive. The book teaches the use of C++ in all aspects of real-world game programming, including 3D and 2D graphics, physics, audio, AI, user interfaces, and much more. The eBook provides step-by-step instruction and includes practical exercises to develop real-world skills. The book also includes projects that incrementally build in complexity to deepen your expertise in programming. Throughout the book, Sanjay Madhav demystifies the mathematics required by all professional game developers. The following are some of the things you’ll learn from this eBook:

  • How to efficiently respond to player input
  • How to load and save levels and binary game data
  • How to detect collisions of objects in a 3D environment
  • How to integrate and mix audio, including 3D positional audio
  • How to build user interfaces, including Head-Up Displays (HUDs)
  • How to set up your C++ development tools quickly and get started
  • How to build intelligent games with widely-used AI algorithms
  • How to improve graphics quality with anisotropic filtering and deferred shading
  • How to implement basic 2D graphics, vectors, game updates, and game physics
  • How to implement 3D graphics with OpenGL, matrices, shaders, and transformations

This eBook is ideal for working developers or computer students with little knowledge of C++ and data structures. Creating 3D Games with C++ prepares you to solve real problems with C++ throughout the game development lifecycle. The eBook also focuses on the language that top studios are hiring for – a proven route to success. NOTE: This eBook contains only the PDF version of Creating 3D Games with C++ and does not include any other media or files. 978-0134597201, 978-0134597317

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